Presenters will share their experiences and research outcomes with using an alternative pedagogical tool of the gaming medium of "Elder Scrolls Oblivion" to enhance student knowledge, self-awareness, and meaning making of concepts related to culture, identity development, acculturation, oppression dynamics, and power. Attendees will gain information on: course structure, utilization of a video game as a pedagogical tool, and qualitative findings of students perceptions on the effectiveness of this video game as a pedagogical tool.